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Checking the Only Insert Available option means Auto Keyframing only affects scene elements that are already animated: Blender, like many 3D applications, has a feature that will automatically insert keyframes when you move an object or bone. Blender calls this feature Auto Keyframing or ‘autokey’. I prefer animating this way because it saves on keystrokes, and because otherwise I sometimes forget to key part of a pose I’ve been working on. The drawback of using autokey is that it also sets keys on things you aren’t intending to animate. For example, if I tweak the position of the camera or lights, and then tweak them again later on at a different frame, this will result in them being animated, even if I don’t want it to be. Fortunately, Blender offers a way to solve this: Only Insert Available. With this option toggled on, autokey will only set keys on things that are already animated. The first time you key something, you have to do it manually, but from then on the process is automatic.
This is one of my favourite add-ons. It allows us to import real-world terrains from Google Earth into Blender. You can download it for free from GitHub. After installing the add-on you should find a GIS menu in the top of the 3d viewport. Choose Basemap under Web/Geodata and proceed with the default settings. A map of the world should be loaded into the viewport. The shortcut G brings up a search menu and brings you anywhere you desire. Increasing the zoom level to a value around 12 seems to be right most of the time. Then use the Middle Mouse Button and Mouse Wheel to move around adjust the zoom. When you are happy with the selected area, press E to project it onto a plane. This is already pretty neat but the terrain data is still missing. For this purpose go back into the GIS Menu and this time choose Get Elevation. The default settings should be fine. Let it load for a few seconds and a displacement map will be added to the plane. And there it is, a real-world terrain in Blender! Beware, that this add-on uses real-world scale. Your plane might be multiple kilometres long.
Last, but certainly not least: the simplest possible solution is usually the best one to choose for every part of your hard surface model, especially in the beginning. Small operations, clean meshes, and a principled approach are the best investments that you can make in your model. It’s worth remembering that you can always add another subdivision as you progress—once you’ve made the commitment, however, more geometry means that more of your labor and time will be required to modify what you’ve subdivided later on. This is probably the most compelling reason to follow this last tip—a low-poly foundation makes working in broad strokes much easier. Once you’re happy with what’s in front of you, you’ll be able to really dive in without wasting time.
You can make Blender part of your professional pipeline with this set of workflow tips and tricks from five of its leading artists. Blender may be free, but it isn’t just a tool for hobbyists. The powerful open-source 3D package is now used on a variety of professional projects, from the Blender Foundation’s own ‘open movies’ to illustrations, animated commercials and even visual effects work. While the fundamentals of Blender are well covered by training materials available online, there is little information targeted specifically towards this new group of professional users. See extra info on https://3darts.org/.